A downloadable Visual Novel for Windows, macOS, and Linux

Buy Now$20.00 USD or more

Prologue out now! 

Download the demo

Kickstarter successfully funded!

Errant Kingdom is an episodic release and will update in volumes/chapters on a bi-monthly (once every two months) basis. We plan for there to be a minimum of 5 volumes, each totaling approximately 2.5-3 hours of playtime over the three routes.

Your purchase will give you access to the download of the Prologue and all subsequent volume/chapter updates, including upcoming side quests and mini games for no additional cost (ever!).

 "Heaven and hell suppose two distinct species of men; the good, and the bad. But the greatest part of mankind float betwixt vice and virtue."

- David Hume

Errant Kingdom is a queer, high-fantasy visual novel for PC, Mac & Linux, and is the second game by Lunaris Games, the indie team behind supernatural murder mystery & #2 on itch.io's top rated games (2019),  When The Night Comes.

The Kingdom of Novus has been thrown into disarray, and it's up to you to decide if you’ll help to bring peace, or if you’ll stoke the fires of chaos. Enter a high fantasy world steeped in political intrigue; where magic touches the land and blood turns the wheels unseen. Dishonor & betrayal. Hope & despair. Pick a side, and meet your match.

Errant Kingdom is a story with darker elements at play. As a denizen of the kingdom of Novus, you're at the heart of watching history unfold before your eyes. Whether you see its rise or fall, however, is up to you. There are those who will help you in your endeavors along the way, and might even find themselves enamored with you. Though, it is also possible to earn their ire should your plans be devious. Only you will influence how the story evolves, and the most important moves to make are yours, and yours alone.

Errant Kingdom features three playable protagonists (with no fixed protagonist portrait, leaving players free to imagine their character as they see fit) and eight potential romance routes (six individual, two polyamorous). You can also play the game without romancing anyone and it will not affect your experience in any way. 

We have no in-game purchases, and this one-off cost will give you access to a potential 240+ hours of game play when taking into account our 8 romance routes, our no romance play-through, and our three different MC roles. Each play-through has the potential to be vastly different, depending on your choices, your actions, and the way you interact with those around you. 

You can play our mini demo now which will show you a small portion of the Nomad route! 

Errant Kingdom will be Rated 18+ for explicit language, violence, and sexual themes. The game is made with the Unity engine.

You're a revered noble from Vih'thris chosen by your King to serve as an Ambassador to the kingdom of Novus. Previous meetings between you have made you see eye to eye, and you've managed to establish a friendly, but tenuous alliance. While newly immersed in the court of Novus, you advocate for the betterment of both kingdoms. However, though you may serve the realm, you also serve the people. The assassination attempt puts into question both the King & Queen's ability to rule, and their integrity. It's up to you to decide how you will proceed. 

You've been sent to Novus from the neighboring kingdom of Vih'thris as a show of good faith between rulers. Hand-picked by your king, your reputation as a knight proceeds you, and you've been charged to serve Novus and its inhabitants in the name of glory. The reception to your arrival has been promising, but following an attempt on the lives of Novus' rulers, everything has been thrown into chaos. You've sworn to protect Novus with your life, but are you happy to serve the sometimes bloody hands that rule?

By the order of a high-ranking associate in your hometown, you find yourself stationed in Novus; a kingdom that has a grudge against its newly appointed rulers. As a small rebellion threatens to find its footing, you plant yourself amongst the 'normal folk' to cause chaos. Though, it is up to you to decide if you will stoke those fires of rebellion, or if you'll douse them and reduce them to ash. 

We want to give those who might not be interested in pursuing a romance the chance to comfortably enjoy the game. You can play the game without having to select any flirt options, or enter a relationship, whilst still experiencing the story in-full.

Depending on your choices and actions throughout the game on our dialogue wheel your reputation will fluctuate. This system will allow players to unlock special dialogue options and experiences that will influence the reactions of those around you, all tailored around the choices you make, just like in your favorite RPGs!

In Novus' town square from Volume One (coming February 2020) you'll find a mission board where you can pick up additional mini-quests for added game play. With each update, the board will change, and you'll get the chance to embark on some weird and wonderful journeys in addition to the main story-line. Though, you'll have to wade through the letters of complaint, petty disputes between townsfolk, and lonely hearts adverts first...

Unlock character information, lore, and much more in our Codex that will appear in the main menu alongside our CG gallery!

Errant Kingdom has a LGBTQA+ cast of love interests, each with their own unique backgrounds and intertwining stories. You will begin the game as merely an acquaintance, but as the story progresses you will have the chance to spend time with each of them. Eventually, if you choose a romance route, you will become exclusive with one (or two, if polyamorous options are selected) of our love interests, and will gain access to special scenes, CGs, and conversations.  

All six love interests are romanceable individually, and our polyamorous relationships are Lucien & Raiden, and Maja & Erik. Roux is asexual, and Livia is demisexual.

Our story is linear, so once a romance is selected, you will still interact with all of our other cast members! We're trying to bring an RPG style of game play to the Visual Novel world, and this is one of the elements we're most passionate about executing well. 

You can also check out our character playlists over on Spotify

L-R top row; Lucien (they/them), Raiden (he/him), Livia (she/her)

L-R bottom rowl Erik (he/him) , Maja (she/her) , Roux (they/them)

We're a queer indie development team with a passion for creating immersive, narrative-driven stories filled with diverse characters. 

We believe that representation matters, whether it be solving supernatural murders, or saving a kingdom. Our primary goal is to bring the stories & games to the LGBTQA+ community that it so sorely needs, and to do that with the love it deserves and that we have for it. 

Website/ Shop| Twitter| Instagram


Buy Now$20.00 USD or more

In order to download this Visual Novel you must purchase it at or above the minimum price of $20 USD. Your purchase comes with a Steam key. You will get access to the following files:

Errant Kingdom Prologue (64bit) 257 MB
Errant Kingdom Prologue (32bit) 254 MB
Errant Kingdom Prologue (Mac) 257 MB
Errant Kingdom Prologue (Linux) 248 MB

Download demo

EK Windows (64bit) Demo.zip 137 MB
EK Windows (32bit) Demo.zip 135 MB
EK Mac Demo.app.zip 138 MB

Development log


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Viewing most recent comments 4 to 43 of 64 · Next page · Last page

I am having issues with the Ambassodor's route. The meter for tact does not move, is this normal? I know it is only the prologue so I am not expecting much progress with that but it didn't move at all no matter what I chose unlike the other two routes. If this is an issue, is it also an isolated issue?


This isn’t an issue, just how the stats are coded. There aren’t as many options in Ambassador that increase the bar in the prologue. Stat increase options vary between route. 

Would it be possible to make Steam codes available for people who paid for the Itch version during the Kickstarter? I assumed going into it that we were being given an either/or choice of Steam or Itch, but now Itch codes have been made available to Steam backers (for completely understandable reasons). Plus it looks like all new purchases on Itch come with Steam keys, but keys aren't available to the original backers for some reason? 

I'm really not trying to be a jerk! But if I'd known we were the only ones who wouldn't be given the option of owning the game on both platforms, I would have waited to buy it on Itch post-Kickstarter instead.


Absolutely! Looks like a certain box wasn't ticked on itch when we did the keys but if you email us on kris@wtncgame.com with your backer ID we'd be happy to supply you with a Steam key :)  

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Wonderful, thank you!

ETA: For anyone who, like me, wasn't sure where to get your backer ID, go to the project page and click on the tier you backed ("View your pledge"). It's at the bottom of the Reward section.

Was excited to see demo back out - but, Unfortunately, it still doesn't seem to work with the latest Mac OS. Will there eventually be a playable demo for Catalina users? Would really love to support this.

It's definitely compatible with Catalina as we've had more than a few people with that OS play it! However sometimes there are issues with Unity games on Apple machines with security. You can try the steps at this link to help.

If this doesn't work please email us on kris@wtncgame.com and we'll see what we can do to help :) 

I was so excited to play the demo (Lucien is so up my alley, it's not even funny lol), but I've noticed a few things that have made me hesitant to pay for the full version. I got stuck on Erik's CG reveal at the bar for a good while and had to wait what felt at least a full minute before it let me move on... When it finally did, I accidentally clicked past dialogue that I couldn't go back to read via either scrolling back or the story log (it seems to be broken. I can't move past a certain point and what it does let me read is from the beginning to a point no where near where I actually am in the story). Do all of the CGs have long reveals like this, so I know for the future? Also, are there supposed to be no save slots or an auto text option? Is that normal for the full version as well, or just a quirk of the demo? Looking at the (understandably locked) gallery, I also noticed the few CG previews looked like 2 very different artists were involved, one more cartoonish and the other more realistic. Which artist is more prevalent in the majority of the CGs, or is it balanced? I'm curious why it was done this way. Thank you for your time, I hope to hear from you! 


The CG scroll definitely shouldn’t be taking that long and we’ll look into that! The demo also has locked features that are available in the main game like the save/load system, story log etc. 

We have two artists who are both incredible because we are a tiny indie team of 5 and with episodic releases it’s absolutely unrealistic to expect one artist to provide all 12 CGs and sprites (including expressions) for every update. Anna does our promo art, sprites and half of the CGs, and Len writes our Knight route and provides the other 6 CGs. We love showcasing the two different styles, even though they are quite different :) 

Ok, I was hoping that was the case! Thank you ^^


Long time fan - I've been eagerly waiting for this game to come out since finishing WTNC and this is amazing so far, I'm in love with the characters! I also can't believe how fast you guys have come out with a patch, thank you.

After playing through it, I'm just dying to ask: I know this is just the prologue and the MC is in that kinda "reacting to everything" first stage, but I was wondering if they have something (class specific or general) that seperates them from the rest? What makes them special or uniquely suited to being this agent of change? Why are they in such high demand? Is this something we'll discover as the story develops? 


Thank you so much for playing and we're glad you enjoyed! We definitely can't answer that as it is a spoiler, so you'll just have to play and see ;3


I just bought this and am currently downloading the prologue, but I'm really looking forward to it. 

I loved WTNC! It's one of my favorite games.

Thanks so much! 


Does race have an impact on the game or is it largely just cosmetic/flavor? Is there any lore on the Leathan? Appearance, lifespan, powers, etc?


It will affect certain dialogue options in the upcoming chapters. Here's a lore post on races in Novus; https://errantkingdomgame.tumblr.com/post/190316425638/humans-humans-are-as-you-...


Hello! I wanted to know, if we pay the 20 dollars pack, do we have the full game or only the prologue? :)


The game releases episodically every 2 months (see description) but you only pay the $20 once to get the Prologue/base, then every time we release a chapter it will be free :) 

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Hello! Congratulations on the release!I'm wondering though, I'm a kickstarter backer, how do I get the game on itch.io. 

Found the email. Can't wait to play this! 



Hi, congrats on the release of the prologue! I haven't bought the game yet, but I was wondering if there's going to be an updated full demo? I got the impression from the description that the current mini demo is only temporary, but I might have misunderstood.


Yes! We’ll be removing the current demo and updating to a new one soon as it’s very outdated in terms of art/ui etc. :) 

Thanks for the reply! I'm guessing there isn't a more specific date than "soon", but I'm looking forward to trying out the updated demo :)


It’ll be up on Tuesday ;) 

Ooh thanks, can't wait! :D


Wow this game is beautiful! Art, music, writing, little animations, the sheer aestethics of it. The characters are enchanting and story promises to be intriguing. Separate thanks for: Cedric, Raiden's finger guns,  MCs' names on save slots.

thank you so much! 


Just finished playing the prologue and I have to say mostly positive things about this new game: as always lovely art, intriguing characters and story. The storytelling is enchanting, as well for the music tracks you've used. 

All in all I'm looking forward to new updates. 

The only not so positive feature I found, at least in my opinion, is the new save/load mechanic through the moon icon: I don't think it is just as immediate and intuitive as it should be, and I was a little troubled by the inability to save always when I wanted to but only when the game would allow it. I like being free to save before choices, so to able to turn back immediately and change my response to see different outcomes straightaway.  Also I'd like to ask it you will considerate to add the possibilità to rewind and skip. 

That said, I'm extremely glad to the possibility to pick different origins for the main character, and I can't way to play the next part! 

I cannot for the life of me figure out how to save this game. I've pressed every button on the keyboard, clicked all over the screen, double-checked the menu but nothing seems to work. 

Please put me out of my misery and tell me what I'm doing wrong. 

The gold moon icon in the top right corner is your menu button in-game which will take you to options, at the top of the options screen is the save/load button. 

Thank you for the quick reply! I found I have to click to the right of the gold moon icon within the black border for the menu to open. Not quite sure why that is but oh well. 


... Can I court Cedric? Please?

Jokes aside, the prologue was wonderful. I played through all the routes and I loved how unique and interesting they were.  I feel like everyone is constantly trying to play a prank on, embarrass, or trip up the main character, and it keeps me on my toes. The art is gorgeous, too. I'm excited for more. Thank you for the fantastic game. 

thank you so much! And, yes, they mostly are trying to make you falter ;3 


I've played through all the routes (a few times haha) and I absolutely adore it so far! I’m very interested to see how the story will unravel and I love the variety of choices we can make, and I think it’s really cool that all the routes run parallel to each other and occasionally intertwine. The artwork on the backgrounds, sprites, and CGs is absolutely stunning, and the writing is charming as always. The characters are compelling and honestly delightful, I’ve already started to fall for some of them haha. But I cannot wait for the next chapters and thank you guys so much for your hard work on this <3 

I appreciate the save slots having the names/roles of the saves, as someone who creates far too many saves to get every last piece of content lol, and I’m also excited to see the new program in action as compared to Renpy.  

Sending love to you all! 


Thank you so much! We're so excited to be able to use the dynamic backgrounds (and more to come!) to further enhance the storytelling. We're so glad you enjoyed x


Why are you unable to save during choices? We were able to do this with wtnc. There's also no way to skip dialogue so if you want to choose a different option you have to go back to your closest save and click all the way through until you get back to the choices of what to say/ do. I'm not sure why devs didn't stick with wtnc layout/ play contols. If it's not broke don't fix it. Or in this case if it's not broke please don't make it much worse :(


This is something we're looking to fix ASAP, we promise! We've built this VN system basically from scratch now we're using Unity so have a few kinks to work out but if you don't mind bearing with us we will have all the typical VN settings/systems in place so you can enjoy it the way you're used to x


Are there plans in future releases to allow a "rewind" feature, like by using the page up button in WTNC? I sometimes click too fast and don't get to finish reading a screen, or I get distracted and lose the plot, and want to review what I just read before making a choice. 


We are working on the story log so that you can review the text you've passed! This will hopefully be available either in an update before chapter one, or in chapter one :) 

Thanks so much!!! It's a lovely game so far, and I'm excited to see how the story develops :) You all have done great work, as always!

Thank you!! x

Im having trouble figuring out have to make multiple save slots could you explain how?

All saves are labelled with the name and role of your character e.g John Nomad, so you simply just press 'create a new save' any time you want to save! 

Can we make single purchases for the prologue etc.?


Buying and paying for the prologue will be the only purchase you'll ever need to make! The rest of the chapters will be free downloads :) 


I was just wondering if the game is still coming out this month, or if it'll be next month! I saw there was an update w/ a countdown on kickstarter, but it was for backers only. I tried to look for this info elsewhere, but sorry if I missed it! Thanks for being a great dev team- I'm looking forward to buying:) especially after you guys were so incredibly consistent with WTNC's updates

Hi! Sorry for the late reply. It will be coming out this week. We unfortunately had a few unforeseen delays and some issues with our Steam release and as this was a Kickstarter project we wanted to be fair to our backers and release both itch and Steam at the same time! 

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Is 20$ the final price or will it increase after the game is finished?


The final price! We will never increase the cost. It will be $20 one-off cost for all three routes, all romances etc. 

I bought the game. I cant wait!

Thank you so much! 


I'm super hyped up and now I see there's also an asexual character and a demisexual character and it makes me so happy. As an asexual myself, there's barely any representation out there, and this is my first time seeing a visual novel with an ace character in it. Thank you, Lunaris games, for being amazing and exceeding my expectations all the time!~ 


I am so excited for this series. Loved WTNC and this one looks like it'll be just as awesome! I purchased through the kickstarter.

Thank you!


Hi ! I already loved When the night comes and now I'm ready for more ! But what I wanted to know is, if we don't pre-order now then will we have to pay for each chapter individually or anything ? Will it be the same price as before ? I don't know how it works sorry !


The devs have stated it will be a one off payment of $20 and all future updates are included.


Hello! I was wondering if we pre-order here on itch.io will we get a Steam key as well when it is released on Steam?

I'm really looking forward to this game the characters and setting look and sound so vibrant and beautiful! Since I loved WTNC so much I have no doubts that this will be an even more wonderful experience. <3

Awesome artwork, looks like a webcomic series

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ME: *amped up to rebel*

Also me: Has no idea why I'm rebelling

: Doesn't know what the politics are 
: Literally hasn't read the summary or anything
: Just wants to rebel cause 'Feel it Still' by Portugal. The Man is a straight up vibe


hey so I played the mini demo and just wanted to say the intro text moves by quite fast, I never have time to finish reading all of it? maybe I'm just slow idk lol and the first three love interests seem very short are we like 6 foot?


please bear in mind that this was a very quickly created demo so we could show the game at PAX West this past September as stated on the page. This doesn’t truly show even a portion of what the final product will look like. There will be many changes and edits, including to the things you mentioned. 

I'm sorry if someone has asked this question all ready but will this be on steam?


It will! You can wishlist it here; https://store.steampowered.com/app/1148730/Errant_Kingdom/

thank you!!!

Excellent! This game looks amazing. I'm adding this to my wishlist as well.

This is super exciting~

Naturally, I'll be pre-ordering this game tbh. I feel terrible because I actually had money to buy it yesterday but paid for Witcher instead. dfjksldjfldjf >.< Oh god, I'm in pain.  Next paycheck for sure though <3

I've been waiting for this game, now I finally was able to download it and it looks great! But I can only pick the role of the knight, is this bc it's the demo version?

Yes @aidandarcy1189 for right now in the demo the only role we can pick is the knight.

Love the demo! Lucien is already my favorite.  The text is a little hard to read sometimes, but other than that the game is gorgeous.

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The demo was incredible, beautiful soundtrack, art, and the writing is superb... I love the bits of animated affects too. The game looks to be very promising and I wish the team the best of luck on this project.


pretty cool game excited for the final product but after i finish the demo it didn't have a place for me to exit so i pressed every button on me keyboard but nothing. so i had to restart me computer... but i know its not like a official  demo (right?)so its understandable.


this game existing is so sexy thanks game devs love you 


Honestly I already love WTNC with every fiber of my being I am 100% sure I will love this too. I'm always hesistant to back kickstarters but not this one, I'm glad so many stretch goals were met. I super look forward to getting to know these new characters <3 <3 <3


I'm so excited for the full game's release! I was a bit stumped on how to exit the game once I finished the demo since there was no exit button, figured it out after pressing random keyboard keys and pressed the windows button. I already love the three characters introduced and I will protect them with my life (or at least try to)

Hey I had an issue downloading the mac demo it wouldnt let me open it at all, no worries though I understand with demos things can mess up. Cant wait until the full release!

Lovely! I have backed on kickstarter and look forward to seeing the game progress. :) 

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