A downloadable Visual Novel for Windows, macOS, and Linux

Buy Now$20.00 USD or more

Prologue & Chapter Two out now! 

Download the demo below

Kickstarter successfully funded!

Errant Kingdom is an episodic release and will update in volumes/chapters on a bi-monthly (once every two months) basis. We plan for there to be a minimum of 5 volumes, each totaling approximately 2.5-3 hours of playtime across all three routes.

Your purchase will give you access to the download of the currently available chapters and all subsequent updates, including upcoming side quests and mini games for no additional cost. (Ever!)

 "Heaven and hell suppose two distinct species of men; the good, and the bad. But the greatest part of mankind float betwixt vice and virtue."

- David Hume

Errant Kingdom is a queer, high-fantasy visual novel for PC, Mac and Linux. This is the second game by Lunaris Games, the indie team behind supernatural murder mystery and #3 on itch.io's top rated games (2019),  When The Night Comes.

The Kingdom of Novus has been thrown into disarray, and it's up to you to decide if you’ll help to bring peace, or if you’ll stoke the fires of chaos. Enter a high fantasy world steeped in political intrigue; where magic touches the land and blood turns the wheels unseen. 

Dishonour & betrayal. Hope & despair. Pick a side, and meet your match.

Errant Kingdom is a story with darker elements at play. As a denizen of the kingdom of Novus, you're at the heart of watching history unfold before your eyes. Whether you see its rise or fall, however, is up to you. There are those who will help you in your endeavours along the way, and might even find themselves enamoured with you. Though, it is also possible to earn their ire should your plans be devious. Only you will influence how the story evolves, and the most important moves to make are yours, and yours alone.

Errant Kingdom features three playable protagonists (with no fixed protagonist portrait, leaving players free to imagine their character as they see fit) and eight potential romance routes (six individual, two polyamorous). You can also play the game without romancing anyone and it will not affect your experience in any way. Each playthrough has the potential to be vastly different, depending on your choices, your actions, and the way you interact with those around you. 

You can play our mini demo now which will show you a small portion of the Nomad route! 

Errant Kingdom will be Rated 18+ for explicit language, violence, and sexual themes. 

The game is made with the Unity engine.


You're a revered noble from Vih'thris chosen by your King to serve as an Ambassador to the kingdom of Novus. Previous meetings between you have made you see eye to eye, and you've managed to establish a friendly, but tenuous alliance. While newly immersed in the court of Novus, you advocate for the betterment of both kingdoms. However, though you may serve the realm, you also serve the people. The assassination attempt puts into question both the King & Queen's ability to rule, and their integrity. It's up to you to decide how you will proceed. 


You've been sent to Novus from the neighbouring kingdom of Vih'thris as a show of good faith between rulers. Hand-picked by your king, your reputation as a knight proceeds you, and you've been charged to serve Novus and its inhabitants in the name of glory. The reception to your arrival has been promising, but following an attempt on the lives of Novus' rulers, everything has been thrown into chaos. You've sworn to protect Novus with your life, but are you happy to serve the sometimes bloody hands that rule?


By the order of a high-ranking associate in your hometown, you find yourself stationed in Novus; a kingdom that has a grudge against its newly appointed rulers. As a small rebellion threatens to find its footing, you plant yourself amongst the 'normal folk' to cause chaos. Though, it is up to you to decide if you will stoke those fires of rebellion, or if you'll douse them and reduce them to ash. 


We want to give those who might not be interested in pursuing a romance the chance to comfortably enjoy the game. You can play the game without having to select any flirt options or enter a relationship whilst still experiencing the story in-full.


Depending on your choices and actions throughout the game on our dialogue wheel your reputation will fluctuate. This system will allow players to unlock special dialogue options and experiences that will influence the reactions of those around you, all tailored around the choices you make, just like in your favorite RPGs!


In Novus' town square from Chapter Three (coming July 2020) you'll find a quest board where you can pick up additional mini-quests for added game play. With each update, the board will change, and you'll get the chance to embark on some weird and wonderful journeys in addition to the main story-line. Though, you'll have to wade through the letters of complaint, petty disputes between townsfolk, and lonely hearts adverts first...


Unlock character information, lore, and much more in our Codex that will appear in the main menu via the 'Quests & Extras' noticeboard. 

Errant Kingdom has a LGBTQA+ cast of love interests, each with their own unique backgrounds and intertwining stories. You will begin the game as merely an acquaintance, but as the story progresses you will have the chance to spend time with each of them. Eventually, if you choose a romance route, you will become exclusive with one (or two, if polyamorous options are selected) of our love interests, and will gain access to special scenes, CGs, and conversations.  

All six love interests are romanceable individually, and our polyamorous relationships are Lucien & Raiden, and Maja & Erik. Roux is asexual, and Livia is demisexual.

Our story is linear, so once a romance is selected, you will still interact with all of our other cast members! We're trying to bring an RPG style of game play to the Visual Novel world, and this is one of the elements we're most passionate about executing well. 

You can also check out our character playlists over on Spotify

L-R top row; Lucien (they/them), Raiden (he/him), Livia (she/her)

L-R bottom row Erik (he/him) , Maja (she/her) , Roux (they/them)

We're a queer indie development team with a passion for creating immersive, narrative-driven stories filled with diverse characters. 

We believe that representation matters, whether it be solving supernatural murders, or saving a kingdom. Our primary goal is to bring the stories & games to the LGBTQA+ community that it so sorely needs, and to do that with the love it deserves and that we have for it. 

Website/ Shop| Twitter| Instagram


Buy Now$20.00 USD or more

In order to download this Visual Novel you must purchase it at or above the minimum price of $20 USD. Your purchase comes with a Steam key. You will get access to the following files:

Errant Kingdom (64bit) 760 MB
Errant Kingdom (Mac) 760 MB
Errant Kingdom (32bit) 757 MB
Errant Kingdom (Linux) 762 MB

Download demo

EK Demo (64bit) 214 MB
EK Demo (32bit) 211 MB
EK Demo 215 MB
EK Demo 216 MB

Development log


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Viewing most recent comments 19 to 58 of 122 · Next page · Last page

i LOVE this game. i loved when the night comes but i love this even more somehow if that's possible. the nomad is my favorite i cant wait to learn more about everyone as the story goes. also...raiden. that is all. 

Thank you so much! 


So finally finished all three routes and enjoyed them greatly. I think I was only disappointed a bit with the Nomad. While it's my favorite 'class', I just feel so... incompetent in this role. Other than getting a gut feeling of the key players involved and the full story of Erik... I feel like the MC failed at everything else and doesn't seem to stand out really. As the viper says - just some random new eyes. Maybe it's just me but it leaves me a bit bitter. 

Regardless, very much looking forward to the next chapters. 💜


Sometimes being  the anti-hero is fun. Exploring normality in protagonists is something we really enjoy, because we think it gets a little boring when everyone is 'the chosen one'. We really hope you enjoy the rest of the story! 


Oh, I totally get that and you won't hear me arguing. I think I was more considering things I expected a shadow to know, when they work the industry, such as the official story of Erik or some more general info on Novus as a whole. Also seems they kinda suck as a spy, since pretty much everyone saw right through them 😅

And like I said, maybe it's just me and the fact that I read the other paths first but I can't help but feel incompetent as Nomad.

I just want them all to have a moment where they can shine - within their limitations. Either way, very excited about the upcoming chapter(s) and won't make me quit or not read on. The world and paths are beautiful and intriguing as they are, so please take it as an opinion, not criticism.


I'm just curious, in the game when you wanna romance a certain character and have the choices come up, there's always these tiny symbols/drawings on a choice, what do those choice represent? because i've seen a symbol with a heart (which, logically, would mean that it'll contribute to go into the romance route right), and then i've seen a symbol that looks like a dove (if im not mistaken?), and then another one where it looks like a hammer or a cross? and i just wanna make sure so that i could properly romance my babies lol


We’ll be tweaking these symbols with the next chapter update so they’re clearer! The heart button is the only one that initiated a flirt, but here are the rest of the symbols :) 


Ah i see. This is new :D i like it. But besides the flirt option which would contribute to the increase of the romance of a certain character, do the other symbols affect our MC's personality and how each characters would react to us? Like the harsh, honor, or cunning options?

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@Lunaris Games

Is Flirt the only way to pursue a romantic relationship or will the other options still work if you say something that is agreeable with that character's disposition and or beliefs? Or what we say doesn't matter all that much aside from flavor text and shaping our character?

Let me clarify the latter a bit - is it going to be one of those situations where we get a prompt to choose our love interest and from there on out the path is set, regardless of our dialogue choices? Will we get different endings with said character based on our choices?


You can explore every single flirt option with every character and this will not affect who you're able to choose to romance later on. You will be given a clear option to select your love interest(s) of choice at some point, out of all 8 romance options. What you say and do throughout the game will affect later interactions and the direction of the game, and there will be different endings. 


Are you guys going to make a mobile version? Thatd be awesome if you did!


We plan to when the game is complete! 


I thoroughly enjoyed chapter 2! The characters are all lovely and interesting, but my favorite part of the game so far has to be the MC themselves. I'm playing all 3 of the MC routes, and I just love how you have written each one and weaved them all together! I look forward to  chapter 3. 


Thank you so much! x


Chapter 2 was amazing! I like that the stakes seem be raising a little now and everything is getting a little more heated in general. I love the story, the art, and all the different character. Also, I didn't think I'd have such a hard time choosing who to romance (and I mean this as a good thing.) Before going into the game I was dead set on romancing Lucien and only Lucien my first playthrough -now I find my character equally flirting with Raiden, Lucien, and Erik. This is super fun and I'm really glad I backed the Kickstarter!


I played both chapters and absolutely loved it!! I love how you fill the gap of certain information playing a different route, and I can’t wait to know more.

I have two questions, though. When the options to answer appear, I can clearly tell what the hearts mean, but (I don’t know if it’s my screen or something else) I can’t really distinguish what the other symbols are and what they imply. Could you help me on that?

Also, will it be harder/easier to romance certain characters depending on your role? Because while in the nomad route it was clear as day that Raiden and Erik were easier to “flirt with”, playing the ambassador it seemed that both dislike the MC up to a certain point. 

But anyway, as I said, I loved it so very much and I’m eager to see what you guys have in store! <3 


Hi everyone! We’ve now fixed the issues reported in the last devlog and have issued an update/patch to the build. 

Can we still ask that you refrain from reporting issues/bugs in the comments and either post them in the devlog comments or email us on kris@wtncgame.com so we can correctly keep track of them and be able to seek further information if required! 

You can read the patch notes here.

As always, thank you for your patience and support!


Chapter two was AMAZING, thank you for all your hard work, the game is just stunning. I’ve tried out the different roles and so far I’m loving the wanderer the most, although I’m not sure they’re particularly good at being a spy or a shadowy figure at all lmao. Anyway, I enjoyed bumbling around after Raiden despite everything, it’s kind of funny being the character that’s just like “What? Bold of you to assume I know what I’m doing” all the time. I’m excited to see what happens to the MC next. 


Thank you so much! We’re glad you enjoyed and, yes... Nomad is definitely chaotic ;3 

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I’m just imagining them as like this middle-aged woman wheezing and trying to climb fences behind Raiden lmao. Just being like “well gosh this seems shady as heck, I don’t even know how I got here but that is very impressive. Look at you go, so fast, so strong!” haha. 

I really enjoyed chapter two! The thought and effort you place into your storytelling is amazing and I can't wait to see how this story unfolds. All of the interactions we had with all of the characters were really fun to explore. And all of the artwork is so beautiful! Each new CG or sprite or background always blows my mind. And the mini game was so much fun! You guys all work so so hard and it's really made something amazing so I just wanted to thank you for all of that hard work and effort, your games never fail to make my day brighter :) 

I downloaded the update, played through all of the Ambassador, and some of the Knight before the patch to fix things. I save, download the patch, load back into the game, and all my saves are gone. >.<

Is it going to do this every time there is an update? ^.^;;;

That definitely shouldn’t have happened! However, we know why and we’re just re-uploading the windows builds so your saves should reappear (code magic, or something?) so keep an eye out for that new file! It should be up within the hour. So sorry about that! 

All right, thank you very much. I appreciate it. ^.^


sorry to add to a growing "found bugs" list, but during my playthrough of the ambassadors route, i found some of the dialogue options were incorrectly labelled. for example in the prologue during the bar scene with erik and raiden i meant my ambassador to say to raiden that he was only making a remark and not trying to flatter, but instead he said that raiden obviously cant tell the difference between manners and flattery. its something minor and i havent seen anyone else mention it so i might be alone in experiencing it. 

i know you guys work hard to make sure we get a quality product and i want you to know that your work is highly appreciated :)

These have been fixed in the patch 👌🏻

Hi! I am also replaying my ambassador. I've downloaded the most updated version so far here on itch. I found another similar dialogue bug in Chapter 1. When speaking with Erik outside of his cabin, the dialogue options are all jumbled up. Picking the first option to "Blame Raiden" initiates the flirt dialogue; picking the flirt option gives you the dialogue regarding Livia; and picking the "Livia takes after you" option gives you the dialogue to blame Raiden.

Loving the new interface and I'm so happy to be able to play the new chapter! You always do fantastic work!

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I'm really impressed by the work you've done migrating the game to a new extension program, let alone the new chapter (which I'm just getting to and will edit this comment once I'm done). It works a lot more smoothly and just on a technical level it's very impressive, especially since you've done it in less than eighty days!

Heads up though, I've noticed two glitches - the log screen shows up behind the text box, which obscures a fair bit of the "close" button, and when you go to overwrite a save in the new save screen, the prompt shows up underneath the save screen, so you can't see it until you've exited the save screen and you need to press the escape key just to let yourself click things again after the initial glitch.

Edit: so having finished the new chapter, I think the new content is fantastic and generally well-programmed. However, there is an issue with the choice of drink whilst talking to Erik in chapter 3 where it essentially runs you through all the choices and forces you through the water dialogue in the end.

The previous content, as other people have mentioned since my comment, does have issues with the implementation into the new extension editor, but I genuinely think that could mostly be resolved by a thorough patch before chapter 3's release. 

I've also gone back and found an issue, as mentioned by another commentator, that the log will exclude recent dialogue. I think this only occurs after you open the log window a second time, and even then it will sometimes show text after the first time you opened it, but it's still significantly behind the current text. 

This seems like a more complicated issue, if only because I can't seem to find a consistent pattern in how it works, but it's been an issue even after I closed and reopened the new version, although it did work successfully the very first time I opened it.


Thank you so much! We were very aware it wasn't where we wanted it to be and we will still continue to make improvements with every update. And thank you for the glitch report! x


You guys, I'm so excited about the upcoming patch. I knew you were working on it, so I didn't want to complain but the gameplay was a stumbling block for me. I'm so, so happy you were willing to put in the heaps of work necessary to overhaul stuff. <3


We really hope it improves your experience x


Hello I'm really looking forward to this game and can't wait for this game to be fully released. I played When The Night Comes and it was just fantastic I love this game. Thanks a lot for this. Looking forward to many more of your games.

Thank you so much <3


when will chapter 2 come out and how many chapters will be  there??

Digging everything so far - can't wait to see more, especially from Erik <3 :)

So far... I ABSOLUTELY ADORE IT!!! I mean it is only the first episode, but it is spectacular. 


Thank you so much!! We hope you enjoy the rest as the story unfolds :) 

I love this game so far and all the characters are so charming. Also the art is beautiful!!

Hello friends at Lunaris Games! Ive been trying to get my itch.io game for a while after purchasing a copy on kickstart. I've been on the page where I put in my email to get the key but nothing has ever been sent and Ive checked spam and every folder I can trying to find it. I would love any help you can give, I'm eager to start Errant Kingdom and hope to be able to enjoy it soon. I send you so much love and appreciation! Thank you!

- Alesia

If you can email us on kris@wtncgame.com with your backer number we'll sort this for you ASAP! We have been slow responding to emails recently so if you've already sent us one please bear with us and we'll check! 

Wonderful! Thanks so much! Very grateful for your help :)


I am really enjoying the game so far! The art is beautiful and the story is very complex. I'm not far in but I love all the characters so far, and all of them so far are diverse in personality, looks, and backstory! And the backgrounds are really nice!

However, in the beginning of the game, one issue I'd like to note (I am playing on a Mac, through the Itch app,) was when I selected my class. The Ambassador was the only class on which the info appeared for when I clicked on the card. The info for the other classes would not pop up, even if I hit "back" and tried to select them first, so I had to come back to this page to view the Kinight and Nomad class info. 

Thank you for letting us know! We'll look into this.

any chance you guys will be releasing this game either on Android or IOS?

We're planning on doing this when the game is complete :)

Are there differences depending on what race you choose?

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They made a post about it here.

For future reference, pressing Ctrl + F it will bring up a little search engine in the bottom left corner that you can use to look for something in a page. I typed in "race" and it instantly highlighted the word on the screen (if present) and told me how many matches existed. I pressed the down arrow (next to the input space) to scroll through the several mentions and the last one was a month ago.

Since the authors already replied to that comment, I took the liberty of re-posting their link here. ;)

I mean ingame/gameplay differences, like characters reacting differently or things happening, or having special choices, depending on your race. Or if it's just a few changes in flavour text. ^^

And the ctrl + f shortcut doesn't seem to work in the app, which is what I use.


>3> I really love this game<3 GO RAIDEN!! <3 >3< love him soo much!


(Comment after having played both Prologue + Chapter 1, for reference)
I think one of the things I really appreciate so far is that all 3 routes have a slightly different tone and style to how MC dialogue and interactions are written, where you actually get to feel like you're playing people from different if not cultural than at least economical backgrounds. How the various characters respond to you also changes, and I think that's very interesting in how you get to see different sides of them depending on who you play, and how some might be.. downright rude to you almost, compared to a lot warmer depending which background you pick.
Kind of confused for now how the stats are gonna play into the story, since sometimes you kinda have to sacrifice rep for heart options, tho it then again lets you sorta make up for it, but it does makes me consider whether in some cases it's actually a bit of a gamble as to how the story will eventually play out.
Very much on board so far! Fair warning, the UI is suuper clunky atm, but I know that it's a work in progress as well, and the essentials work well enough. Definitely having fun with this.


Hey guys, I've played your other game before, and was really interested in this game when it was announced since I've seen how good you guys are at what you do. So I went to play the demo on my mac and I noticed how unless I'm on the main menu, (the first page that pops up when the game launches), I can't click on anything. For example, on the main menu I clicked Options, and from there it took me to a screen to where I could change text speed and other things. So I tried to drag to change the text speed and it didn't work. I tried the back button and nothing happened. I hope this comment gets your attention so you can hopefully see what's wrong. Can't wait to play the game once it's fixed!


Hi! Sorry to hear you're having issues. Some Mac users have reported this happening when the game isn't in full screen mode. We're not 100% sure why but if you can navigate to the options screen and enter full screen (apply settings, then 'keep changes') this should prevent the button issues from happening. If the issue persists please email us on kris@wtncgame.com and we'll see what we can do to help! 

It worked! Thanks for the help.


Hello guys! I really enjoy Chapter One.  I'm a bit curious. We have different origins to play through but does the history for each MC up to headcanon or there's a pre-determined history for each? Like for example from the knight origin, I headcanon that my MC is a second child from a noble house and she has been entered into the knights as per their family tradition.  


There are no set backstories for the MC’s other than what’s shown on the back of the cards during character selection, so you’re free to build your own! 

That's good to know!! Looking forward to creating a backstory for my MC. Thank you so much! 


So I haven't had a chance to play the new update yet and it's possible I'm worried for nothing, but is there skipping/backtracking functionality in the new version?  If not is that something that's being considered?  It's not always easy to figure out how a dialogue choice will go just from the prompts, which makes going back useful, and it's a VERY text heavy game so skipping is another tool that would be useful, particularly on replays 


You can skip by holding 'ESC/escape'! It will skip all dialogue and pause at menus only. We don't have rollback as this isn't something supported/pre-built in the system we use unfortunately.

Ah, thanks for letting me know about skip (and understand about back)!

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Update 15th March 2020:

I asked the amazing Team over Twitter and they replied almost instantly - their dedication really is something else! 
The updated files should be working correctly, at least it does for my Mac through the itch.io application. 

As for the game. I have no words. This visual novel is one of those games,  all the other games you'll play one day will have to compete with. 
The art is fantastic, I love the details like the clouds moving or the characters blinking/changing postures all the time; the story is superb and very intriguing  and the choice system is also very interesting.

I would recommend this game to anyone, because you as the player have so many options to shape your own story (preferred pronouns!!!!! optional romance/sexual content!!!!!!).  Not only the main characters, but also the side characters are extremely diverse and I never felt it was forced. That also shows how fluent and natural the writing is.

The developer team is so kind and friendly, you rellay feel their enthusiasm and love for their work. 
I would also like to say how extremely proud I am of their work - my first ever visual novel was 'When the night comes' (their first game!), which is undeniably fascinating and you really notice the progress of the whole team throughout Errant Kingdom. 

Thank you from the bottom of my heart! 
Questioning buyers please consider this amazing game and support your LGBTQ+ inclusive and diverse indie game developers!!! 

Original comment/review:

Dear Lunaris Games Team,

I received an account key through Kickastarter and claimed it right away. I wanted to wait until the first chapter was published to download it, but the itch.io app for my Mac only downloads the Demo, never the game itself! 

I'm really disappointed I can't play the game since I backed you and all, is there a way to fix this? I tried downloading the game through my internet browser but the game still won't open ("this application cannot be opened").

I would really like to play it and would be grateful to have a solution soon! 
Thanks in advance for any advice!


Thank you for your lovely review! We hope you enjoy the rest of the game x


Hey so quick question how is the nomad a nomad if they have a hometown


Nomads can be defined by both someone with no fixed home, or someone who wanders from place to place before taking root somewhere (albeit temporarily before they move on again)  :) 


Really love this game and the fact you can be a half Fae is great, can't wait till fully out <3


Thanks for Linux :D

is this the full game? just wanted to ask before I buy

No, there's only the prologue so far - the game is still in development.

ok I will wait ^^ very interested

Hi there! I adore When the Night Comes and I'm so excited for Errant Kingdom. I purchased it on February 15th but was unable to access my Steam Key. I emailed Itchio for support with this but I have not yet heard back from this. Is this something you could help me with at all?

Email us on kris@wtncgame.com and we can take a look! 


played 2 out of the three characters so far, and absolutely loving it.  my only question is, what does each end of the meter mean at the top left for all the characters? 

They posted a key on their tumblr

To what degree is Roux asexual? I know that intimacy depends on what a person is comfortable with, but I just want to know how Roux views the topic. Are they completely sex-repulsed or more positive about it?


Roux certainly isn’t repulsed by the concept of sex but the idea of having it themselves isn’t something they find pleasurable.


What about other forms of intimacy? Also, how would this affect their route, in comparison to the other characters?  I am hoping to buy the game in the future, after I finish playing W.T.N.C.  I am not completely well-versed about asexuality, but I am still very interested in playing Roux's route.

Any chance this will be on steam?

It's already out on steam! :D

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are we going to have poly relationships as well? :D when can we expect the first chapter?


Yes there are two; Maja & Erik and Lucien & Raiden :) 

Chapter one is coming in early March!



So I played Errant Kingdom for the first time yesterday and today. 

I think it's actually interesting to be honest, the undisguised (or at least poorly hidden) caution towards the Ambassador as opposed to the Knight and Nomad.  It's only the prologue of course so I could be wrong, but I think I'm getting a clear view on who would like revolution and chaos, change, for the kingdom, and who wants better for the people; and the people who kind of just watch from the sidelines, perpetually amused, waiting for the dust to settle. 

This game definitely has potential for lots of replayability. I went for the safe route, advocating for people to get along but the idea of spreading anarchy and being generally evil, could also be an interesting thing, too. 

10/10 would recommend. 


Thank you for playing! The three routes are all very different to begin with when it comes to where their loyalties lie, but the potential for you to change that and craft their path is something we're really excited to play with x

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